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Showing posts with label Comparison Chart. Show all posts
Showing posts with label Comparison Chart. Show all posts

July 21, 2012

July 11, 2012

Google to loose money on Tablet,profit by selling memory chips

Google is all set to loose money  on its much hyped tablet, if they sell it for more than $199, According to research byIHSiSuppli component teardown shows If the  tablets  manufacturing costs go beyond this price,Google will loose money.

 Many analysts say Google might be willing to take a loss to gain market share against other low-cost tablets such as the 7-in. Kindle Fire, which sells for $199. 


In general, a tablet's three biggest costs are the screen, the memory and the processor. Together, those three component might make up 60% to 70% of a tablet's cost

Google desperation to compete against iPad and Microsoft Tablets, not to mention Kindle has touched new heights. A  Research report from IHS suppli on the " Components" for making the Google Nexus Tablet  shows that Google will be selling their Tablets at  a loss.

So if  the starting price of the expected Google Nexus 7 is $199, Google could be spending $130 to $210 for materials and manufacturing costs for each device, according to a preliminary estimate from IHS iSuppli. Anything above the $199 price for materials and manufacturing costs would result in a loss for Google. 

According to AllThingsD, the low-end eight gigabyte model of the Nexus 7, which sells for $199, costs $151.75 to build.While The higher-end 16GB model, which sells for $249, costs $159.25, the difference being the cost of the memory chips inside.

Andrew Rassweiler, who leads the teardown team at IHS iSuppli, reckons that Google will break even on the 8GB model, and will turn a tidy profit on the 16GB model. “Like Apple, Google realizes it can boost its profit margin by offering more memory at a stair-step price point. It’s getting $50 more at retail for only $7.50 more in hardware cost, which sends $42.50 per unit straight to the bottom line.”

Google Tablet Ambitions Might be costly, but a risk worth taking. Google's foray into social web has failed, and positioning itself  as a  a " manufacturing" company that can compete against Giants like Microsoft and Apple will not be easy.

March 12, 2012

Comparison Features :Amazon e-book readers and Amazon Tablets.

The avove chart from social Compare shows the Comparison  differences between the Amazon e-book readers and amazon tablets. Kindle 2nd and 3rd generation and Kindle DX, Kindle touch, Kindle Fire

November 11, 2011

September 8, 2011

July 8, 2011

Gaming "Mobile Apps Rules" in US : 93% Willing To Pay

Games continue to be the most popular app category, and according to Nielsen research, 93 percent of app downloaders — those who have downloaded an app within the past 30 days –  are willing to pay for the games they play.Across all digital domains, Gartner, Inc said the spend on gaming this year is expected to exceed $74 billion from $67 billion last year. According to the research firm, the amount of money that will be spent worldwide on gaming will reach $112 billion by 2015.

iPhone users play more than Android users, according to the Nielsen study. The average mobile gamer plays an average of 7.8 hours in a month. Those with iPhones tend to play around 14.7 hours each month while those with Android smartphones play around 9.3 hours per month.

In contrast, only 76 percent of downloaders are willing to pay for news apps.Among smartphone consumers who have played mobile games in the past 30 days, those with iPhones, Windows 7 phones or Android phones are the most likely to have downloaded the games they played, while those with Blackberry phones or featurephones tend to play pre-loaded games.  The average mobile gamer plays an average of 7.8 hours a month.  Those with iPhones tend to play around 14.7 hours each month while those with Android smartphones play around 9.3 hours per month.

Games lead the popularity chart on apps used per month at 64 per cent followed by weather apps, social networking, maps/navigation and search, music, news, entertainment etc. Travel and health apps form 18 per cent and 123 per cent of the total apps downloaded in a month. Around 32 per cent of apps used in a month were in the banking and finance category.

May 3, 2011

Auction Sites and Shopping Records Highest Mobile Visitors in EU

Chart: comScore_Growing Mobile Categories

Photo: iStockphoto
comScore_Growing Mobile Categories
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Retail-related categories grew significantly over the past year in Europe, according to the comScore Data Mine. Visits to auction sites increased by 86 percent and reached 13.6 million mobile users across the EU5 region in December 2010. Shopping Guides is the second fastest growing category in Europe (up 82 percent), followed by General Reference sites (up 80 percent), and Online Retail (up 79 percent). The number of mobile subscribers accessing Women’s Magazine content (up 76 percent), Social Networking sites (75 percent), and Men’s Magazines (71 percent) was also up significantly in Europe

April 25, 2011

Mobile Number Portability in India; Advertisers Guide

Mobile Number Portability - An Advertiser's Guide

April 16, 2011

Blue Ray Spending Increases 530%

Combined spending on 3D Blu-ray Disc will reach nearly $214 million worldwide this year, a rise of more than 530% over 2010, according to a forecast from IHS Screen Digest.
The research firm estimates 7.5 million 3D Blu-rays will be sold this year combined in the United States, the United Kingdom, Germany and France, compared with 1.1 million sold in 2010. By 2014 3D Blu-ray spending could hit $909 million, with 41 million 3D Blu-rays sold.
“Consumers are snapping up Blu-ray 3D titles because of a number of positive occurrences in the home 3D segment,” said Richard Baxter, video research analyst at IHS. “These developments include increasing consumer awareness of 3D technology, rising 3D hardware sales and an expanding catalog of 3D films for the home environment.
“Meanwhile, the arrival of more Blu-ray 3D titles in retail stores will enhance the technology’s profile among consumers and encourage 3D hardware adoption,” he added. “BD3D-enabled households are also likely to buy more Blu-ray 3D titles if they have a larger slate to choose from.”
IHS expects a total of 65 new 3D Blu-ray titles to be released this year, with 15 from Walt Disney Studios Home Entertainment alone, including Tron: Legacy, Tangled, Beauty and the Beast and The Lion King.
The U.S. market is the largest for 3D Blu-ray, accounting for 75.2% of all spending, or 5.7 million 3D Blu-rays.