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Showing posts with label apps. Show all posts
Showing posts with label apps. Show all posts

May 25, 2015

42% tweets are generated from twitters non official clients

"how much tweets are generated from official twitter app vs non official twitter clients"
"  tweet volume between twitters official app vs non official client"


Non official twitter clients continue to make the bulk of Tweets according to research  firm sysomos  Analysis based on  the number of tweets from the day  Twitter unveiled its new API policy., till  2014, The data shows that 42% of tweets were made by non-officials apps  whereas 52% tweets originated from official twitter app.

This is more than four times the amount claimed by Twitter during unveiling  of its API .  Among the most popular twitter non official clients included twitterfeed, ketaiweb, tweetcaster, twipple, Hootsuite and Tumblr,,Snaptu among others 

January 22, 2015

Mobile App Usage vs Mobile Web Usage in the Asia Pacific market

the asia pacific mobile usage guide

"78% of ad impressions  across Asia pacific market  are across mobile apps, amd only 22% of the ad impressions in the Inmobi network are across mobile websites.

 this means that  users are online  for extended hours and engaged for a longer period  via their mobile apps , rather than a mobile website

August 30, 2014

Google Play Pips App Store by one million.

List of Apps in Apple Store

This statistic contains data on the number of apps available for download in leading app stores in July 2014. As of that month, Android users were able to choose between 1.3 million apps. Apple's App Store remained the second-largest app store with 1.2 million available apps.

March 18, 2014

Smartphone Penetration in Italy at 64%,Retail apps show highest growth

In Italy Smartphone users represent 64.1 percent of the total Italian mobile audience, an increase of 23.5 percent from the previous year

Mobile commerce   Shopping /Online Retail)  is already playing a major role in online retail in Italy. The increase in smartphone usage has been instrumental in driving online retail  sales in Italy according ti Comscore ) Among them are

  1. "  Usage of retail apps  showed the strongest year-over-year increase of 74.8%  followed by the Health category with 66.6% growth. The e-payments and money transfer category came third with 65.2 %  and over 2 Million additional users over the last year
  2. Among those, the  Financial and retail / m-commerce/related services belong to the most popular usage categories accessed by Italian smartphone owners. Online retail sites and apps were visited by 23.8 percent of smartphone owners, followed closely by shopping and price guides (22.6 percent). Accessing electronic payments or money transfer services  via  smartphones has also been popular, with 21.7% t of Italian smartphone owners using those services 

January 25, 2013

The Google Redesign Revolution : Project Kennedy

Something strange and remarkable started happening at Google immediately after Larry Page took full control as CEO in 2011: it started designing good-looking apps.
Great design is not something anybody has traditionally expected from Google. Infamously, the company used to focus on A/B testing tiny, incremental changes like 41 different shades of blue for links instead of trusting its designers to create and execute on an overall vision. The “design philosophy that lives or dies strictly by the sword of data” led its very first visual designer, Douglas Bowman, to leave in 2009.
The move for a product redesign came from somewhat tardy Android  iOS ( 2009-20110) when most Android Apps in terms were aesthetic and design were much below  iOS  ( Apple's iOS) 
One day all the   Google’s senior designers gathered to decide how a few design principles would be applied evenly and tastefully to dozens of products used by over a billion people. There was also some "outside help" from Google Creative Lab, as Wiley described in a 2011 talk entitled "Whoa, Google has Designers!" Google Creative Lab is a collection of top-tier designers in the company’s New York offices, mostly known for creating unique and emotionally compelling marketing projects like a tear-jerking Super Bowl ad or the innovative Arcade Fire music video. Page tapped Creative Lab to work with the rest of Google’s designers on creating the new vision.
(source :

December 25, 2012

Starbucks Mobile payments top 42M in 2012


 Mobile payments top 42M, new m-commerce services brewing - FierceMobileContent: Starbucks has processed more than 42 million mobile payments since launching its Starbucks Card Mobile App in early 2011, up from 27 million last December, the coffeehouse chain told VentureBeat.

The Starbucks Card Mobile App connects to the consumer's prepaid Starbucks Card account, enabling iPhone, Android and BlackBerry users to pay for their order by holding their smartphone in front of a countertop scanner and processing the app's on-screen barcode. The service is available across 7,000 company-operated Starbucks stores in the U.S. and more than 1,000 Target locations; Starbucks recently began rolling out the app to Canada and the U.K., also extending mobile payment options to drive-thru window orders.

December 21, 2012

Google apps' revenue growth beats Apple's

Google apps' revenue growth beats Apple's: Report - The Times of India: : Google's online Play shop of applications for Android-powered smartphones and tablets is growing fast, a report released Thursday by market tracker Distimo 

The aggregate daily revenue at Google Play shops across the 20 largest countries where they are available climbed 43 percent during the past four months, while sales at Apple's online App Store increased 21 %

"Google Play is just starting to rival the Apple App Store in a few countries on a worldwide scale, even though it is still losing in terms of daily revenues," Distimo said in the report.

Apple's App Store catering to its iPhones, iPads, and iPod touch devices took in more than $15 million dollars a day in November, while daily revenue at Google Play was just shy of $3.5 million, according to Distimo.

Starbucks Prepaid Mobile App users grow 23%

The coffee chain has processed more than 42 million m-payment transactions since its Mobile Pay platform was launched in January 2011.Starbucks customers had initiated some 26 million mobile transactions since the application officially launched in January

Starbucks CEO: Mobile Payment Signals Seismic Change In Consumer Behavior - PaymentsSource Article: One of the biggest champions of mobile payments so far comes from an unlikely sector–the coffee industry.

Starbucks  has been a pioneer and an innovator on Mobile marketing and has shown how the emergence of mobile payments is part of a “seismic change” in consumer behavior that played a key role in the Seattle-based coffee marketer’s record revenues in 2012

Reflecting on the success of Starbucks’ mobile-payment applications for iPhone and Android introduced last year, Schultz deemed it indicative of “the unbelievable way in which mobile payment and mobile commerce is going to change the way in which consumers buy things.”

Starbucks customers during December loaded $500 million into their Starbucks prepaid card accounts, which encompasses mobile-app users, up 23% compared with the same month a year earlier.

 One in four customers pays with a prepaid Starbucks card, and the firm now has 3.7 million members in its My Starbucks rewards program, comprised of customers that reload funds into prepaid card accounts and pay for Starbucks products using the cards or mobile apps.

September 3, 2012

Most Used travel Apps in US


Recent finding by Nielsen on travel related app usage show that U.S. Android and iOS users spent 95 percent of their time accessing travel information from travel apps, versus only 5 percent from the mobile Web during JUne 2012.. This discrepancy was largely driven by Google Maps—the top Travel category app and mobile website during June—which accounted for 78 percent of all mobile time spent on Travel.
Americans’ decision on whether to open an app or their mobile Web browser depends on the type of travel information they seek.

The Cruise Lines category was exclusively accessed through the mobile Web, while 98 percent of time spent browsing map/navigation information was through an app. The Travel Destinations/Theme Parks category seemed to have the most balanced usage among smartphone owners, as 54 percent of time spent was through an app and 46 percent via mobile Web.

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June 10, 2012

Facebook Launches App Center, to drive targeted Advertising

Facebook Launches App Center, Admits It is an Advertising Company: "Over the next few weeks, Facebook users can expect to see recommendations for apps based on their activity on the social network.
Facebook launched its App Center  last Thursday showcasing more than 600 apps. While the product is going to be rolled out incrementally to U.S. users during the next few weeks, there were already reports of it being a big boon for developers; GoodReads, for example, told that it has seen 490% growth since the launch.
Presently the launch is targeted more at promoting Facebook’s platform apps and the 600-plus partner apps in the App Center, and less on generating new sources of revenue. The service, in fact, links out to Google Play and iTunes when a user wants to download an app for mobile, and Facebook won’t see any revenue when users take its recommendation for an app."
The new App Center will initially feature about 600 Facebook apps, mostly games, reviewed by the company to meet its quality standards. Games, such as Zynga's "CityVille" and Electronic Arts' "The Sims," are the most popular types of apps on Facebook.
But the company is betting that by personalizing recommendations to users, people will find new types of applications beyond games, along with games that are more interesting to them. There are all sorts of social apps that use Facebook, from music-listening services such as Spotify to what-you-just-ate tools such as Foodspotting.

'via Blog this'

May 25, 2012

Mobile App Downloads to reach 182 billion from 10billion by 2015

) Over 300,000 mobile apps have been developed in three years. Apps have been downloaded 10.9 billion times. But demand for download mobile apps is expected to peak in 2013.

The most used mobile apps in the US are games; news; maps; social networking and music. Facebook, Google Maps and The Weather Channel (TWC) rule.
3) IDC  data in 2010  reported  300,000+ applications were downloaded 10.9 billion times. IDC predicts that global downloads will reach 76.9 billion in 2014 and will be worth US$35 billion.
ABI Research (October 2011): Predicts that there will be 29 billion apps downloaded in 2011, up from 9 billion in 2010. In Q2 Android overtook Apple in terms of app downloads with 44 percent of downloads, compared to Apple’s 3

3)The average download price of a mobile app is falling rapidly on all vendor app stores, except Android. And 1 in 4 mobile apps once downloaded are never used again.
Source: via Miles on Pinterest

May 18, 2012

December 12, 2011

Apple Mac Stores Download Tops 100 million

Apple revealed on Monday that downloads via its Mac App Store have topped 100 million in less than one year of operations.
"With more than 100 million downloads in less than a year, the Mac App Store is the largest and fastest growing PC software store in the world."Apple's collective App Stores for iOS and the Mac have more than 500,000 applications available that have been downloaded more than 18 billion times. Users continue to download more than a billion applications per month.

Number-crunching the 100 million applications According to ComputerworldApple has shifted through the Mac App Store in the 340 days since launch, we learn it is selling:
·         294,118 apps per day;
·         12,254 apps per hour;
·         204 apps per minute;
·         3.4 apps per second

The Mac App Store functions similarly to the App Store familiar to owners of the iPhone and iPad. Overall, Apple's App Store, has more than 500,000 apps. Customers have downloaded more than 18 billion apps and are downloading more than 1 billion apps per month.
Earlier this month Google announced that the Android Market had surpassed 10 billion app downloads, and is growing at a rate of 1 billion app downloads every 30 days

image courtesy: WebpageFX