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Showing posts with label apps trends. Show all posts
Showing posts with label apps trends. Show all posts

February 2, 2011

iOS Vs Web Apps : Infographic

A new survey charts the behavior of iPhone owners who use their apps 84 minutes per day
Ohayon's Appsfire blog.
Appsfire's Ouriel Ohayon has put together an infographic, copied in full below the fold, based on data from more than 1,000 Apple (AAPL) iOS devices registered and synchronized with his application discovery service.

Among his findings:
  • Median number of apps downloaded from App Store: 88, in addition to the 20 that come pre-installed. That's considerably more apps than most surveys find.
  • Median time spent using apps: 84 minutes a day.
  • 12% of that time is spent on a browser; the rest is divided between mail (9%), telephony (32%) and other (47%).
  • Of that 47%, roughly one third is spent playing games, or less than 10 minutes a day.

January 27, 2011

January 22, 2011

Apple Apps Store Reaches 10 Billion Downloads

Apple's 10 Billion Countdown
Apple’s App Store has hit 10 billion app downloads.At approximately 10:28 AM in GMT on Saturday, January 22, 2011, the Apple App Store sold its 10 billionth application. T

Apple recently started a countdown for the 10 billionth app and launched a contest to give a $10,000 iTunes gift card to the person who downloaded it.Apple's  live countdown timer for is 1 Billion App Countdown promotion is almost real-time, and is a step better than when they did the 1 Billion Song Download a few years ago.

At the end of September 2009, the App Store hit 2 billion apps downloaded and by January 2010, there were 3 billion downloads from the App Store.

At the end of September 2009, 2 billion apps had been downloaded from the store. In January 2010 the number was 3 billion. The number has more than tripled approximately one year later, showing the strength of Apple’s app ecosystem, which now encompasses three major devices: the iPod touch, the iPhone and the iPad. 

However, it took just over a week for the app store to generate 250 million downloads, a testament to the incredible growth of Apple’s iPhone and iPad App Stores and, most recently, its Mac App Store. 

The median revenue per developed application is estimated to be $700, while the average costs range from $15,000 to $50,00.In April 2009, Apple announced the apps which had the most number of downloads since the store was launched. Among paid apps, the Crash Bandicoot Nitro Kart 3D, by Activision Publishing, was number 1. Among free apps, Facebook was number 1, and Google Earth was number 2.

The App Store is accessible from the iPhone, iPod Touch and iPad via an iOS application by the same name. It is also the only way to directly download native applications onto an iOS device without voiding the warranty