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Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

November 23, 2013

1 million New XBox One Sold in 24 Hours,Microsoft's best selling Gaming Console

Video Gaming Console Market  Size Via Economist

Microsoft has sold over 1 million Xbox One units in the next-gen console’s first 24 hours according to the company.  “We are humbled and grateful for the excitement of Xbox fans around the world,” said Yusuf Mehdi, Corporate Vice President of Marketing and Strategy, Xbox. “Seeing thousands of excited fans lined up to get their Xbox One and their love for gaming was truly a special moment for everyone on the Xbox team. 

The company says that surpasses first-day sales of the Xbox 360, the previous-generation model that went on sale eight years ago.  The software giant said Friday that it sold had out at most retailers and that it is working to replenish stocks. It added that in the first day of game play, fans killed over 60 million zombies in "Dead Rising 3" and drove more than 3.6 million miles on "Forza Motorsport 5."

The Xbox One was released at retail in 13 different markets on Friday, November 22nd. Sony’s PlayStation 4 sold over 1 million units in the same time-frame last week in just three markets, though both consoles launched in the United States on day one, the most important market from a commercial standpoint.

September 29, 2013

GTA V is now " The Fastest Selling Online Gaming Products in History

Fastest Selling  Gaming products  from Hollywood Movie
via at Statista

With an estimated production/marketing budget of $265 million, GTA V ( Grand Theft Auto ) is  the most expensive video game  of all time 

Grand Theft Auto (GTA)  video gaming published by Rockstar Games and developed by subsidiary companies. The first games were developed by Rockstar North(formerly DMA Design) and BMG Interactive (a subsidiary of BMG Records

  Industry analysts had predicted that  the GTA  would sell 15 to 20 million units of the game and thus earn $1 billion by March 2014. That estimate turned out just a tad too conservative: the game went on to earn $800 million within the first 24 hours and after less than three days, Take-Two issued a press release stating that the game had just passed $1 billion in sales.

October 6, 2012

August 31, 2012

The Sony Story of Declining Marketshare and Revenue

Image Courtesy:splatf

Kazuo Hirai, chief executive of Sony, has conceded the consumer electronics company is being forced by limited resources to be “very selective” about the smartphones it offers in the US, as it faces “a big task” in challenging dominant rivals Apple and Samsung
Meanwhile in its country of origin Sony shares fell as much as 6.7% to 1,132 yen on the Tokyo Stock Exchang during April 2012. Its TV business, one of its biggest growth drivers in the past, has been hit hard by increased competition and falling prices. The division has been making losses for eight years in a row.
The company has also lost ground to rivals in the gaming and mobile phone business
Sony has been making a loss for each of the past four years, has forecast that it will return to profit in the current financial year of 2012 Sony The firm, which has been making a loss for each of the past four years, has forecast that it will return to profit in the current financial year.

July 8, 2012

The Sony Story: Failing to Reinvent itself ,Sony inching towards Disaster

watch, gaming, technology,
ReadWriteWeb DeathWatch: Sony

But the biggest devastation has come in TVs. While Sony packed its spendy sets with features like Google TV, Samsung made a less expensive, more reliable product that still included the things (like Netflix and Pandora) that customers really wanted. Earlier this year, Sony admitted defeat, hacking its ambitious plan to produce 40 million TV sets per year by 50%"

Game publishing looks no better, with the once-mightySony Online Entertainment now best-known for being part of a 2011 hack that compromised millions of accounts.

Sony has posted losses for four consecutive years, and the company has lost its leadership position in just about every market it used to dominate. A recent post by Readwriteweb  under " Deathwatch" which is a explains why Sony is headed downhill and  why is on its way" towards oblivion

Sony's Products Fail To Enthuse ': New Generation

The creator of the Walkman along with  The CD, The CD Walkman,along with the Trinitron TV, Blu-Ray discs, the PlayStation and dozens of other consumer electronics devices  Sony has churning out consumer electronics for  over for 50 years .However over the last few years, others have captured Sony’s traditional markets, while very little Sony innovation has made an impact. The result is a bloated workforce, unsold inventory and a stock that’s down more than 90% from its all-time high in 2000.

The Problems

Sony lacks focus. Consumer electronics used to be Sony’s cash cow, but now it’s more of an expensive hobby. Sony’s VAIO line of PCs no longer commands a premium. Improving phone cameras have eroded point-and-shoot camera sales, and Sony’s SLRs have barely dented the market.t.Improving phone cameras have eroded point-and-shoot camera segment 
Sony Loses its Smartphones Battles

Phones are still a growth business, but Sony is late to the game. Its newest Xperia Android smartphones are solid middle-of-the-pack contenders, while Samsung and HTC are worlds ahead in features and carrier relationships. Unless Sony can create meaningful tie-ins with its gaming or entertainment properties, purchasers will consider Sony handsets only when the price is right. 

January 1, 2012

December 2, 2011

October 3, 2011

UK Gaming Statistics:33 Million and Counting

Media spend in the gaming sector in UK is disproportionately low for the opportunity and levels of engagement offered by the exploding market, according to research from the Internet Advertising Bureau (IAB).

Nearly 33 million people in the UK are now playing video games, but media spend in the sector only stood at £17.4m for the entire of 2010, according to the IAB.

The £17.4m advertising figure was broken down into three different types: fixed-in game advertising accounted for 9.6% of the total; dynamic-in-game advertising stood at 36.4%, and display advertising accounted for 54%.
A recent UK Research showed that young men between the ages of 13 and 19 spend on average 11 hours per week playing games, and boys as young as eight admit to gaming seven and a half hours a week. Even gaming ‘minorities’ are getting involved: 86% of girls play games and an astonishing 42% of people over the age of 50 say that they spend more time gaming than reading magazines.

The research is unveiled in the ‘Gaming Britain: A Country United by Digital Play’ report, which was delivered in association with agency Kantar Media, which conducted a nationally representative sample of 4,000 respondents – 3,000 adults (16- to 65-year-olds) and 1,000 children aged between eight and 15.

Brands also have an opportunity to capitalise on the gaming sector from product placement. FMCG brands are currently making the most of product placement with brands including Energizer batteries and Lynx taking part in the practice

August 5, 2011

The RedBox Growth Story :40 Rentals Per Second

Only days after reporting $363.9 million in quarterly revenue and $79 million in operating income, up 34% and 99% year-over-year, respectively, DVD kiosk company Redbox has released some more impressive figures. With more than 27,000 kiosks spread across the country, the Coinstar-owned service is now seeing an average of 55 million monthly rentals and up to 40 rentals per second.As of July 13, 2011 Redbox, which offers movies at $1 apiece for each night checked out, "now has more than 27,000 locations that are within a five minute drive of 60 percent of the U.S. population

Kiosks feature the company's signature red color and arched top surface, visible in the corporate logo, and are located across the United States at fast food restaurants, pharmacies, university campuses, grocery stores and convenience stores.According to Redbox, which released a handy infographic to boast of its growth, the company has seen more than 4.5 million iPhone app downloads and more than 2.1 million Android app downloads. Additionally, is now receiving nearly 9 million monthly unique visitors, while it also boasts 30.5 million newsletter subscribers and 2.7 million SMS subscribers. .

August 2, 2011