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Showing posts with label video gaming. Show all posts
Showing posts with label video gaming. Show all posts

May 8, 2015

chart of the day : disruption in US video gaming industry

Statistic: Computer and video game sales in the United States from 2009 to 2014, by category (in billion U.S. dollars) | Statista


The chart compares the rise of alternative formats of video gaming from 2009 


 Revenue generated from video games sales fell from 9.9 billion in 2009 to 5.3 billion in 2014. 'Other formats', like mobile, social and online gaming have grown tremendously over the past few years and set to distrupt the market in a big way.Already in 2013, the top ten public games companies accounted for almost 44% of the $75.5Bn global games revenues.

November 10, 2014

September 8, 2014

Research Study :Video Gaming Industry

Global and U.S. OverviewValuesStatistic
Value of global entertainment and media market$2.3tn
Value of U.S. entertainment and media market$679.4bn
Global video games revenue$101.62bn
Global gaming software expenditure$51.13bn
Revenue of Microsoft€7.65bn
Daily minutes spent playing video games per capita in U.S.23.2min
Hardware & SoftwareValuesStatistic
U.S. brand equity of Nintendo Wii (score)68.27
U.S. video game sales$6.1bn
Action genre sells most video games31.9%
Starcraft favorite video games series39%
Average annual consumer spending on video games$90.59
Money spent on console games in the U.S.$8.4bn


  • According to the latest  Study published by statista  the market for US entertainment is and media is worth around  $679.4 billion , as compared to the worldwide media and entertainment market of $2.3 trillion .'
  •  Global video gaming market revenue is worth around  $101.62 billion.
  • This makes the video gaming market  worth 10% of the entire US media and entertainment market .
  • The global gaming software spends come to $51.13 billion
  • According to Newzoo, a market research firm specializing in video games, estimates that 145 million Americans played some sort of video game in 2011, more importantly 63 million Americans were actually willing to spent money on video games